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    Command & Conquer 3: Tiberium Wars : Tiberium Wars Kane Edition
    torsdag den 5. april 2007



    Description:

    Tiberium Wars is Command & Conquer at its best, and an absolute blast for series fans and newcomers alike.

    The more things change, the more they stay the same. That old adage seems particularly appropriate for the new Command & Conquer 3: Tiberium Wars, the latest in the futuristic RTS series pitting the Global Defense Initiative against the Brotherhood of Nod. The game takes the series back to its roots with fast-paced gameplay, full-motion video sequences with familiar actors, and enough explosions to keep armchair generals on the edge of their seats. While the graphics and sound have been updated for the times, don't expect many changes in the way the game is played and how it feels. This is Command & Conquer, and the developers didn't mess too much with a winning formula.

    GDI and Nod each have fairly long campaigns, with numerous missions to advance the story. GDI is trying to protect the pristine blue zones from Tiberium encroachment, while keeping the forces of a chrome-domed megalomaniac at bay. The missions on both sides take you to various parts of the world, where you must either conquer the opposition by knocking out key points, escort strategic units, or stay alive long enough for reinforcements to arrive. Late in each campaign, the extraterrestrial Scrin arrive to make life more complicated for each faction. If you persevere through both campaigns, you'll get the bonus of playing a few missions as the Scrin.

    The in-game cutscenes and FMV sequences are well done, and sufficiently campy to remind fans of the series why they were missed. Joe Kucan reprises his role as Kane, the prophet of Nod, and his energy for the role invigorates the scenes that he stars in. Having the likes of Michael Ironside and Billy Dee Williams and other recognizable TV personalities doesn't hurt, either, but none seem to relish their roles as much as Kucan. The only disappointment came on a few of the Nod FMV scenes where the voices didn't lipsync properly because of some slowdowns in the video. A reboot of the PC cleared it up briefly, but it crept back in later on.

    The graphics engine has been sufficiently upgraded to reflect the latest technology. The game oozes ambiance as Tiberium spreads across unprotected areas of the world. As battles rage, buildings and units deform from damage and explosions offer an extremely satisfying boom bloom. It's not quite as cutting-edge as, say, Company of Heroes, but the upside is that the game is more friendly to lower-end PC's -- we ran at a widescreen resolution of 1920x1080 with nary a stutter in framerate.
    The sounds and voice acting are also well done. Units respond with their usual two- or three-word order acknowledgements, while dying units scream or holler "mayday," each adding just enough to enhance the atmosphere. And the music still offers the same pulse-pounding bass that made players want to keeping listening even when they weren't playing the previous games.

    When the campaigns are but a memory, C&C3 thrives on the replayability of the skirmish and multiplayer modes. In Skirmish, you can play against a variety of AI opponents, from easy to medium to several categories of hard. There are 20 multiplayer maps to choose from, allowing from two to eight players. Players can also toggle such things as power-up crates and the amount of cash to start with.

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    Download Links: filefactory

    Part 1. - Part 2. - Part 3.
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    Part 77. - Part 78. - Part 79.
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    posted by Hnc3k @ 12.00  
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