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| MAX PAYNE 2 The Fall of Max Payne |
| torsdag den 23. november 2006 |

Max Payne 2 has a more "arcade" feel to it than the original game did, with the general play balance being closer to standard FPS games. Max is much tougher, and can now survive more than a dozen shots before dying. Conversely, Max's enemies are now a bit weaker, no longer able to survive as much damage as they could in the original game. Combined with the game's regenerating bullet-time, the overall level of difficulty is much less than in Max Payne. The change in difficulty may have been because the developer chose to focus more on the console market rather than just the PC. Shooters are considered more difficult on consoles because of the control scheme; it's much more difficult to aim precisely with an analogue joystick than with a mouse, and also consoles often do not support arbitrary saving and loading. In the case of Max Payne 2, the PC, Xbox and PlayStation 2 versions support arbitrary saving and loading. Another significant reason for the easier, arcade, feel in MP2 is the difficulty level, which is set at the easiest when you start the game. You can only alter the difficulty after completing the game (or with cheats).
Download Links: CD 1: Part 1. - Part 2 . - Part 3. - Part 4. - Part 5. - Part 6. - Part 7.
CD 2: Part 1. - Part 2. - Part 3. - Part 4. - Part 5. - Part 6. - Part 7. - Part 8.Etiketter: Games |
posted by Hnc3k @ 11.37  |
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